/*! Mike Samuel (c) 2009 | code.google.com/p/json-sans-eval */ // This source code is free for use in the public domain. // NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK. // https://code.google.com/p/json-sans-eval/ /** * Parses a string of well-formed JSON text. * * If the input is not well-formed, then behavior is undefined, but it is * deterministic and is guaranteed not to modify any object other than its * return value. * * This does not use `eval` so is less likely to have obscure security bugs than * json2.js. * It is optimized for speed, so is much faster than json_parse.js. * * This library should be used whenever security is a concern (when JSON may * come from an untrusted source), speed is a concern, and erroring on malformed * JSON is *not* a concern. * * Pros Cons * +-----------------------+-----------------------+ * json_sans_eval.js | Fast, secure | Not validating | * +-----------------------+-----------------------+ * json_parse.js | Validating, secure | Slow | * +-----------------------+-----------------------+ * json2.js | Fast, some validation | Potentially insecure | * +-----------------------+-----------------------+ * * json2.js is very fast, but potentially insecure since it calls `eval` to * parse JSON data, so an attacker might be able to supply strange JS that * looks like JSON, but that executes arbitrary javascript. * If you do have to use json2.js with untrusted data, make sure you keep * your version of json2.js up to date so that you get patches as they're * released. * * @param {string} json per RFC 4627 * @param {function (this:Object, string, *):*} opt_reviver optional function * that reworks JSON objects post-parse per Chapter 15.12 of EcmaScript3.1. * If supplied, the function is called with a string key, and a value. * The value is the property of 'this'. The reviver should return * the value to use in its place. So if dates were serialized as * {@code { "type": "Date", "time": 1234 }}, then a reviver might look like * {@code * function (key, value) { * if (value && typeof value === 'object' && 'Date' === value.type) { * return new Date(value.time); * } else { * return value; * } * }}. * If the reviver returns {@code undefined} then the property named by key * will be deleted from its container. * {@code this} is bound to the object containing the specified property. * @return {Object|Array} * @author Mike Samuel */ var jsonParse = (function () { var number = '(?:-?\\b(?:0|[1-9][0-9]*)(?:\\.[0-9]+)?(?:[eE][+-]?[0-9]+)?\\b)'; var oneChar = '(?:[^\\0-\\x08\\x0a-\\x1f\"\\\\]' + '|\\\\(?:[\"/\\\\bfnrt]|u[0-9A-Fa-f]{4}))'; var string = '(?:\"' + oneChar + '*\")'; // Will match a value in a well-formed JSON file. // If the input is not well-formed, may match strangely, but not in an unsafe // way. // Since this only matches value tokens, it does not match whitespace, colons, // or commas. var jsonToken = new RegExp( '(?:false|true|null|[\\{\\}\\[\\]]' + '|' + number + '|' + string + ')', 'g'); // Matches escape sequences in a string literal var escapeSequence = new RegExp('\\\\(?:([^u])|u(.{4}))', 'g'); // Decodes escape sequences in object literals var escapes = { '"': '"', '/': '/', '\\': '\\', 'b': '\b', 'f': '\f', 'n': '\n', 'r': '\r', 't': '\t' }; function unescapeOne(_, ch, hex) { return ch ? escapes[ch] : String.fromCharCode(parseInt(hex, 16)); } // A non-falsy value that coerces to the empty string when used as a key. var EMPTY_STRING = new String(''); var SLASH = '\\'; // Constructor to use based on an open token. var firstTokenCtors = { '{': Object, '[': Array }; var hop = Object.hasOwnProperty; return function (json, opt_reviver) { // Split into tokens var toks = json.match(jsonToken); // Construct the object to return var result; var tok = toks[0]; var topLevelPrimitive = false; if ('{' === tok) { result = {}; } else if ('[' === tok) { result = []; } else { // The RFC only allows arrays or objects at the top level, but the JSON.parse // defined by the EcmaScript 5 draft does allow strings, booleans, numbers, and null // at the top level. result = []; topLevelPrimitive = true; } // If undefined, the key in an object key/value record to use for the next // value parsed. var key; // Loop over remaining tokens maintaining a stack of uncompleted objects and // arrays. var stack = [result]; for (var i = 1 - topLevelPrimitive, n = toks.length; i < n; ++i) { tok = toks[i]; var cont; switch (tok.charCodeAt(0)) { default: // sign or digit cont = stack[0]; cont[key || cont.length] = +(tok); key = void 0; break; case 0x22: // '"' tok = tok.substring(1, tok.length - 1); if (tok.indexOf(SLASH) !== -1) { tok = tok.replace(escapeSequence, unescapeOne); } cont = stack[0]; if (!key) { if (cont instanceof Array) { key = cont.length; } else { key = tok || EMPTY_STRING; // Use as key for next value seen. break; } } cont[key] = tok; key = void 0; break; case 0x5b: // '[' cont = stack[0]; stack.unshift(cont[key || cont.length] = []); key = void 0; break; case 0x5d: // ']' stack.shift(); break; case 0x66: // 'f' cont = stack[0]; cont[key || cont.length] = false; key = void 0; break; case 0x6e: // 'n' cont = stack[0]; cont[key || cont.length] = null; key = void 0; break; case 0x74: // 't' cont = stack[0]; cont[key || cont.length] = true; key = void 0; break; case 0x7b: // '{' cont = stack[0]; stack.unshift(cont[key || cont.length] = {}); key = void 0; break; case 0x7d: // '}' stack.shift(); break; } } // Fail if we've got an uncompleted object. if (topLevelPrimitive) { if (stack.length !== 1) { throw new Error(); } result = result[0]; } else { if (stack.length) { throw new Error(); } } if (opt_reviver) { // Based on walk as implemented in http://www.json.org/json2.js var walk = function (holder, key) { var value = holder[key]; if (value && typeof value === 'object') { var toDelete = null; for (var k in value) { if (hop.call(value, k) && value !== holder) { // Recurse to properties first. This has the effect of causing // the reviver to be called on the object graph depth-first. // Since 'this' is bound to the holder of the property, the // reviver can access sibling properties of k including ones // that have not yet been revived. // The value returned by the reviver is used in place of the // current value of property k. // If it returns undefined then the property is deleted. var v = walk(value, k); if (v !== void 0) { value[k] = v; } else { // Deleting properties inside the loop has vaguely defined // semantics in ES3 and ES3.1. if (!toDelete) { toDelete = []; } toDelete.push(k); } } } if (toDelete) { for (var i = toDelete.length; --i >= 0;) { delete value[toDelete[i]]; } } } return opt_reviver.call(holder, key, value); }; result = walk({ '': result }, ''); } return result; }; })();