/// import {ChildProcess} from 'child_process'; import {Stream, Readable as ReadableStream} from 'stream'; declare namespace execa { type StdioOption = | 'pipe' | 'ipc' | 'ignore' | 'inherit' | Stream | number | undefined; interface CommonOptions { /** Kill the spawned process when the parent process exits unless either: - the spawned process is [`detached`](https://nodejs.org/api/child_process.html#child_process_options_detached) - the parent process is terminated abruptly, for example, with `SIGKILL` as opposed to `SIGTERM` or a normal exit @default true */ readonly cleanup?: boolean; /** Prefer locally installed binaries when looking for a binary to execute. If you `$ npm install foo`, you can then `execa('foo')`. @default false */ readonly preferLocal?: boolean; /** Preferred path to find locally installed binaries in (use with `preferLocal`). @default process.cwd() */ readonly localDir?: string; /** Path to the Node.js executable to use in child processes. This can be either an absolute path or a path relative to the `cwd` option. Requires `preferLocal` to be `true`. For example, this can be used together with [`get-node`](https://github.com/ehmicky/get-node) to run a specific Node.js version in a child process. @default process.execPath */ readonly execPath?: string; /** Buffer the output from the spawned process. When set to `false`, you must read the output of `stdout` and `stderr` (or `all` if the `all` option is `true`). Otherwise the returned promise will not be resolved/rejected. If the spawned process fails, `error.stdout`, `error.stderr`, and `error.all` will contain the buffered data. @default true */ readonly buffer?: boolean; /** Same options as [`stdio`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio). @default 'pipe' */ readonly stdin?: StdioOption; /** Same options as [`stdio`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio). @default 'pipe' */ readonly stdout?: StdioOption; /** Same options as [`stdio`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio). @default 'pipe' */ readonly stderr?: StdioOption; /** Setting this to `false` resolves the promise with the error instead of rejecting it. @default true */ readonly reject?: boolean; /** Add an `.all` property on the promise and the resolved value. The property contains the output of the process with `stdout` and `stderr` interleaved. @default false */ readonly all?: boolean; /** Strip the final [newline character](https://en.wikipedia.org/wiki/Newline) from the output. @default true */ readonly stripFinalNewline?: boolean; /** Set to `false` if you don't want to extend the environment variables when providing the `env` property. @default true */ readonly extendEnv?: boolean; /** Current working directory of the child process. @default process.cwd() */ readonly cwd?: string; /** Environment key-value pairs. Extends automatically from `process.env`. Set `extendEnv` to `false` if you don't want this. @default process.env */ readonly env?: NodeJS.ProcessEnv; /** Explicitly set the value of `argv[0]` sent to the child process. This will be set to `command` or `file` if not specified. */ readonly argv0?: string; /** Child's [stdio](https://nodejs.org/api/child_process.html#child_process_options_stdio) configuration. @default 'pipe' */ readonly stdio?: 'pipe' | 'ignore' | 'inherit' | readonly StdioOption[]; /** Specify the kind of serialization used for sending messages between processes when using the `stdio: 'ipc'` option or `execa.node()`: - `json`: Uses `JSON.stringify()` and `JSON.parse()`. - `advanced`: Uses [`v8.serialize()`](https://nodejs.org/api/v8.html#v8_v8_serialize_value) Requires Node.js `13.2.0` or later. [More info.](https://nodejs.org/api/child_process.html#child_process_advanced_serialization) @default 'json' */ readonly serialization?: 'json' | 'advanced'; /** Prepare child to run independently of its parent process. Specific behavior [depends on the platform](https://nodejs.org/api/child_process.html#child_process_options_detached). @default false */ readonly detached?: boolean; /** Sets the user identity of the process. */ readonly uid?: number; /** Sets the group identity of the process. */ readonly gid?: number; /** If `true`, runs `command` inside of a shell. Uses `/bin/sh` on UNIX and `cmd.exe` on Windows. A different shell can be specified as a string. The shell should understand the `-c` switch on UNIX or `/d /s /c` on Windows. We recommend against using this option since it is: - not cross-platform, encouraging shell-specific syntax. - slower, because of the additional shell interpretation. - unsafe, potentially allowing command injection. @default false */ readonly shell?: boolean | string; /** Specify the character encoding used to decode the `stdout` and `stderr` output. If set to `null`, then `stdout` and `stderr` will be a `Buffer` instead of a string. @default 'utf8' */ readonly encoding?: EncodingType; /** If `timeout` is greater than `0`, the parent will send the signal identified by the `killSignal` property (the default is `SIGTERM`) if the child runs longer than `timeout` milliseconds. @default 0 */ readonly timeout?: number; /** Largest amount of data in bytes allowed on `stdout` or `stderr`. Default: 100 MB. @default 100_000_000 */ readonly maxBuffer?: number; /** Signal value to be used when the spawned process will be killed. @default 'SIGTERM' */ readonly killSignal?: string | number; /** If `true`, no quoting or escaping of arguments is done on Windows. Ignored on other platforms. This is set to `true` automatically when the `shell` option is `true`. @default false */ readonly windowsVerbatimArguments?: boolean; /** On Windows, do not create a new console window. Please note this also prevents `CTRL-C` [from working](https://github.com/nodejs/node/issues/29837) on Windows. @default true */ readonly windowsHide?: boolean; } interface Options extends CommonOptions { /** Write some input to the `stdin` of your binary. */ readonly input?: string | Buffer | ReadableStream; } interface SyncOptions extends CommonOptions { /** Write some input to the `stdin` of your binary. */ readonly input?: string | Buffer; } interface NodeOptions extends Options { /** The Node.js executable to use. @default process.execPath */ readonly nodePath?: string; /** List of [CLI options](https://nodejs.org/api/cli.html#cli_options) passed to the Node.js executable. @default process.execArgv */ readonly nodeOptions?: string[]; } interface ExecaReturnBase { /** The file and arguments that were run. */ command: string; /** The numeric exit code of the process that was run. */ exitCode: number; /** The output of the process on stdout. */ stdout: StdoutStderrType; /** The output of the process on stderr. */ stderr: StdoutStderrType; /** Whether the process failed to run. */ failed: boolean; /** Whether the process timed out. */ timedOut: boolean; /** Whether the process was killed. */ killed: boolean; /** The name of the signal that was used to terminate the process. For example, `SIGFPE`. If a signal terminated the process, this property is defined and included in the error message. Otherwise it is `undefined`. */ signal?: string; /** A human-friendly description of the signal that was used to terminate the process. For example, `Floating point arithmetic error`. If a signal terminated the process, this property is defined and included in the error message. Otherwise it is `undefined`. It is also `undefined` when the signal is very uncommon which should seldomly happen. */ signalDescription?: string; } interface ExecaSyncReturnValue extends ExecaReturnBase { } /** Result of a child process execution. On success this is a plain object. On failure this is also an `Error` instance. The child process fails when: - its exit code is not `0` - it was killed with a signal - timing out - being canceled - there's not enough memory or there are already too many child processes */ interface ExecaReturnValue extends ExecaSyncReturnValue { /** The output of the process with `stdout` and `stderr` interleaved. This is `undefined` if either: - the `all` option is `false` (default value) - `execa.sync()` was used */ all?: StdoutErrorType; /** Whether the process was canceled. */ isCanceled: boolean; } interface ExecaSyncError extends Error, ExecaReturnBase { /** The error message. */ message: string; /** Original error message. This is `undefined` unless the child process exited due to an `error` event or a timeout. The `message` property contains both the `originalMessage` and some additional information added by Execa. */ originalMessage?: string; } interface ExecaError extends ExecaSyncError { /** The output of the process with `stdout` and `stderr` interleaved. This is `undefined` if either: - the `all` option is `false` (default value) - `execa.sync()` was used */ all?: StdoutErrorType; /** Whether the process was canceled. */ isCanceled: boolean; } interface KillOptions { /** Milliseconds to wait for the child process to terminate before sending `SIGKILL`. Can be disabled with `false`. @default 5000 */ forceKillAfterTimeout?: number | false; } interface ExecaChildPromise { catch( onRejected?: (reason: ExecaError) => ResultType | PromiseLike ): Promise | ResultType>; /** Same as the original [`child_process#kill()`](https://nodejs.org/api/child_process.html#child_process_subprocess_kill_signal), except if `signal` is `SIGTERM` (the default value) and the child process is not terminated after 5 seconds, force it by sending `SIGKILL`. */ kill(signal?: string, options?: execa.KillOptions): void; /** Similar to [`childProcess.kill()`](https://nodejs.org/api/child_process.html#child_process_subprocess_kill_signal). This is preferred when cancelling the child process execution as the error is more descriptive and [`childProcessResult.isCanceled`](#iscanceled) is set to `true`. */ cancel(): void; /** Stream combining/interleaving [`stdout`](https://nodejs.org/api/child_process.html#child_process_subprocess_stdout) and [`stderr`](https://nodejs.org/api/child_process.html#child_process_subprocess_stderr). This is `undefined` if either: - the `all` option is `false` (the default value) - both `stdout` and `stderr` options are set to [`'inherit'`, `'ipc'`, `Stream` or `integer`](https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html#child_process_options_stdio) */ all?: ReadableStream; } type ExecaChildProcess = ChildProcess & ExecaChildPromise & Promise>; } declare const execa: { /** Execute a file. Think of this as a mix of `child_process.execFile` and `child_process.spawn`. @param file - The program/script to execute. @param arguments - Arguments to pass to `file` on execution. @returns A [`child_process` instance](https://nodejs.org/api/child_process.html#child_process_class_childprocess), which is enhanced to also be a `Promise` for a result `Object` with `stdout` and `stderr` properties. @example ``` import execa from 'execa'; (async () => { const {stdout} = await execa('echo', ['unicorns']); console.log(stdout); //=> 'unicorns' // Cancelling a spawned process const subprocess = execa('node'); setTimeout(() => { spawned.cancel() }, 1000); try { await subprocess; } catch (error) { console.log(subprocess.killed); // true console.log(error.isCanceled); // true } })(); // Pipe the child process stdout to the current stdout execa('echo', ['unicorns']).stdout.pipe(process.stdout); ``` */ ( file: string, arguments?: readonly string[], options?: execa.Options ): execa.ExecaChildProcess; ( file: string, arguments?: readonly string[], options?: execa.Options ): execa.ExecaChildProcess; (file: string, options?: execa.Options): execa.ExecaChildProcess; (file: string, options?: execa.Options): execa.ExecaChildProcess< Buffer >; /** Execute a file synchronously. This method throws an `Error` if the command fails. @param file - The program/script to execute. @param arguments - Arguments to pass to `file` on execution. @returns A result `Object` with `stdout` and `stderr` properties. */ sync( file: string, arguments?: readonly string[], options?: execa.SyncOptions ): execa.ExecaSyncReturnValue; sync( file: string, arguments?: readonly string[], options?: execa.SyncOptions ): execa.ExecaSyncReturnValue; sync(file: string, options?: execa.SyncOptions): execa.ExecaSyncReturnValue; sync( file: string, options?: execa.SyncOptions ): execa.ExecaSyncReturnValue; /** Same as `execa()` except both file and arguments are specified in a single `command` string. For example, `execa('echo', ['unicorns'])` is the same as `execa.command('echo unicorns')`. If the file or an argument contains spaces, they must be escaped with backslashes. This matters especially if `command` is not a constant but a variable, for example with `__dirname` or `process.cwd()`. Except for spaces, no escaping/quoting is needed. The `shell` option must be used if the `command` uses shell-specific features, as opposed to being a simple `file` followed by its `arguments`. @param command - The program/script to execute and its arguments. @returns A [`child_process` instance](https://nodejs.org/api/child_process.html#child_process_class_childprocess), which is enhanced to also be a `Promise` for a result `Object` with `stdout` and `stderr` properties. @example ``` import execa from 'execa'; (async () => { const {stdout} = await execa.command('echo unicorns'); console.log(stdout); //=> 'unicorns' })(); ``` */ command(command: string, options?: execa.Options): execa.ExecaChildProcess; command(command: string, options?: execa.Options): execa.ExecaChildProcess; /** Same as `execa.command()` but synchronous. @param command - The program/script to execute and its arguments. @returns A result `Object` with `stdout` and `stderr` properties. */ commandSync(command: string, options?: execa.SyncOptions): execa.ExecaSyncReturnValue; commandSync(command: string, options?: execa.SyncOptions): execa.ExecaSyncReturnValue; /** Execute a Node.js script as a child process. Same as `execa('node', [scriptPath, ...arguments], options)` except (like [`child_process#fork()`](https://nodejs.org/api/child_process.html#child_process_child_process_fork_modulepath_args_options)): - the current Node version and options are used. This can be overridden using the `nodePath` and `nodeArguments` options. - the `shell` option cannot be used - an extra channel [`ipc`](https://nodejs.org/api/child_process.html#child_process_options_stdio) is passed to [`stdio`](#stdio) @param scriptPath - Node.js script to execute. @param arguments - Arguments to pass to `scriptPath` on execution. @returns A [`child_process` instance](https://nodejs.org/api/child_process.html#child_process_class_childprocess), which is enhanced to also be a `Promise` for a result `Object` with `stdout` and `stderr` properties. */ node( scriptPath: string, arguments?: readonly string[], options?: execa.NodeOptions ): execa.ExecaChildProcess; node( scriptPath: string, arguments?: readonly string[], options?: execa.Options ): execa.ExecaChildProcess; node(scriptPath: string, options?: execa.Options): execa.ExecaChildProcess; node(scriptPath: string, options?: execa.Options): execa.ExecaChildProcess; }; export = execa;